Computadores e Educação
Principais Livros e Artigos
- BAU, David et al.
Learnable Programming: Blocks and Beyond.
Communications of the ACM, New York, v. 60, nº 6, p. 72-80, jun. 2017.
[Descreve o uso de ambientes e linguagens de programação baseadas em blocos, ressaltando suas vantagens e aplicação para programadores profissionais.]
- GUO, Philip.
Teaching Real-World Programming.
Communications of the ACM, New York, v. 56, nº 8, p. 10-11, aug. 2013.
- SCHAUZER, Emmanuel; KRISHNAMURTI, Shriram; FISLER, Kathi.
What Does It Mean for a Computing Curriculum to Succeed?
Communications of the ACM, New York, v. 62, nº 5, p. 30-32, May 2019. DOI 10.1145/3319081.
Outros Livros e Artigos Interessantes
- ADAMS, Dennis.
Wireless Laptops in the Classroom (and the Sesame Street Syndrome).
Communications of the ACM, New York, v. 49, nº 9, p. 25-27, sep. 2006.
[Defende a limitação do acesso à Internet para estudantes com notebooks em sala de aula, para reduzir as distrações durante os cursos.]
- AKBULUT, Asly Y.; LOONEY, Clayton A.
Inspiring Students to Pursue Computing Degrees.
Communications of the ACM, New York, v. 50, nº 10, p. 67-71, oct. 2007.
- BARANIUK, Richard G.; BURRUS, C. Sydney.
Global Warning Toward Open Educational Resources.
Communications of the ACM, New York, v. 51, nº 9, p. 30-32, sep. 2008.
[Discute as vantagens de disponibilizar livremente material educacional através da Internet.]
- BERMAN, Francine et al.
Realizing the Potential of Data Science.
Communications of the ACM, New York, v. 61, nº 4, p. 67-72, Apr. 2018. DOI 10.1145/3188721.
- BRUCKMAN, Amy S.
Student Research and the Internet.
Communications of the ACM, New York, v. 48, n. 12, p. 35-37, dec. 2005.
- BURTON, Emanuelle et al.
How to Teach Computer Ethics through Science Fiction.
Communications of the ACM, New York, v. 61, nº 8, p. 54-64, Aug. 2018. DOI 10.1145/3154485.
- COMPEAU, Phillip; PEVZNER, Pavel A.
Life After MOOCs.
Communications of the ACM, New York, v. 58, nº 10, p. 41-44, oct. 2015.
- CRONAN, Timothy P.; FOLTZ, C. Bryan; JONES, Thomas W.
Piracy, Computer Crime and IS Misuse at the University.
Communications of the ACM, New York, v. 49, nº 6, p. 84-90, jun. 2006.
- CUSUMANO, Michael.
Are the Costs of 'Free' Too High in Online Education?
Communications of the ACM, New York, v. 56, nº 4, p. 26-29, apr. 2013.
- DENNING, Peter J.
Avalanches are Coming.
Communications of the ACM, New York, v. 57, nº 6, p. 34-36, jun. 2014.
[Discute o impacto da tecnologia na Educação.]
- DENNING, Peter J.; McGETTRICK, Andrew.
Recentering Computer Science.
Communications of the ACM, New York, v. 48, n. 11, p. 15-19, nov. 2005.
[Proposta de reformulação de currículo para tornar a Ciência da
Computação mais atraente para novos estudantes.]
- DENNING, Peter J.; TEDRE, Matti.
Computational Thinking for Professionals.
Communications of the ACM, New York, v. 64, nº 12, p. 30-33, Dec. 2021. DOI 10.1145/3491268.
- DENY, Paul et al.
Computing Education in the Era of Generative AI.
Communications of the ACM, New York, v. 67, nº 2, p. 56-57, Feb. 2024. DOI 10.1145/3624720.
[Aborda o impacto da introdução de ferramentas de IA como o ChatGPT nos cursos de programação e sugere maneiras de utilizá-las como recursos pedagógicos.]
- EDWARDS, Chris.
Portable Device Fears Show Power of Social Development.
Communications of the ACM, New York, v. 60, nº 10, p. 21-22, Oct. 2017.
- EDWARDS, Chris.
Teaching Transformed.
Communications of the ACM, New York, v. 67, nº 2, p. 12-13, Feb. 2024. DOI 10.1145/3637208.
[Discute o impacto do uso de LLMs como o ChatGPT no ensino de programação.]
- GROSZ, Barbara J. et al.
Embedded EthiCS: Integrating Ethics Across CS Education.
Communications of the ACM, New York, v. 62, nº 8, p. 54-61, Aug. 2019. DOI 10.1145/3330794.
- GUZDIAL, Mark.
Human-Centered Computing: A New Degree for Licklider's World.
Communications of the ACM, New York, v. 56, nº 5, p. 32-34, may 2013.
- GUZDIAL, Mark.
Inventing Computer Education to Meet All (Especially Teachers) Undergraduates' Needs: CUE.NEXT Workshops.
Communications of the ACM, New York, v. 83, nº 4, p. 10-11, Apr. 2020. DOI 10.1145/3381906.
[Afirma que ensinar Tecnologia da Informação para alunos do Ensino Médio exige ensinar também os seus professores.]
- GUZDIAL, Mark.
The Real Costs of a Computer Science Teacher are Opportunity Costs, and Those are Enormous.
Communications of the ACM, New York, v. 61, nº 3, p. 12-13, Mar. 2018. DOI 10.1145/3178118.
- HYMAN, Paul.
In the Year of Disruptive Education.
Communications of the ACM, New York, v. 55, nº 12, p. 20-22, dec. 2012.
- KIRKPATRICK, Keith.
Technology Brings Online Education in Line with Campus Programs.
Communications of the ACM, New York, v. 58, nº 12, p. 17-19, dec. 2015.
[Descreve a necessidade de verificar a identidade dos estudantes que comparecem às aulas e fazem provas online.]
- KOSTAKOS, Vassilis.
Training Users vs. Training Soldiers: Experiences from the Battlefield.
Communications of the ACM, New York, v. 55, nº 3, p. 33-35, mar. 2012.
- KUSSMAUL, Clif.
Guiding Students to Develop Essential Skills.
Communications of the ACM, New York, v. 63, nº 2, p. 35-37, Feb. 2020. DOI 10.1145/3376893.
- LAPLANTE, Phillip A.
Licensing Professional Software Engineers: Seize the Opportunity.
Communications of the ACM, New York, v. 57, nº 7, p. 38-40, jul. 2014.
- LIMONCELLI, Thomas A.
Four Ways to Make CS and IT More Immersive.
Communications of the ACM, New York, v. 60, nº 10, p. 50-52, Oct. 2017.
- LUTZ, Michael J. et al.
Undergraduate Software Engineering.
Communications of the ACM, New York, v. 57, nº 8, p. 52-58, aug. 2014.
- MARTIN, Fred G.
Will Massive Open Online Courses Change How We Teach?
Communications of the ACM, New York, v. 55, nº 8, p. 26-28, aug. 2012.
- MITRA, Ankita.
A Byte is All We Need.
Communications of the ACM, New York, v. 59, nº 6, p. 42-44, jun. 2016.
[Uma adolescente explora formas de atrair meninas para estudar Ciência da Computação.]
- PAUSCH, Randy; MARINELLI, Don.
Carnegie Mellon's Entertainment Technology Center: Combining the Left and Right Brain.
Communications of the ACM, New York, v. 50, nº 7, p. 50-57, jul. 2007.
[Descreve uma fascinante experiência curricular, combinando num mesmo curso TI e Artes, visando formar profissionais para a indústria de entretenimento computadorizado.]
- PORTER, Leo et al.
Success in Introductory Programming: What Works?
Communications of the ACM, New York, v. 56, nº 8, p. 34-36, aug. 2013.
- REPENNING, Alexander.
Scale or Fail.
Communications of the ACM, New York, v. 61, nº 5, p. 40-42, May 2018. DOI 10.1145/3199603.
[Descreve a implantação da Ciência da Computação no currículo escolar da Suíça.]
- REPENNING, Alexander; BASAWAPATNA, Ashok.
Explicative Programming.
Communications of the ACM, New York, v. 64, nº 11, p. 30-33, Nov. 2021. DOI 10.1145/3486642.
- RESNICK, Michael et al.
Scratch: Programming for All.
Communications of the ACM, New York, v. 52, nº 11, p. 60-67, nov. 2009.
[Apresenta Scratch, um ambiente visual colaborativo para desenvolvimento de programas por não-especialistas, em particular crianças.]
- SCOTT, Jeremy; BUNDY, Alan.
Creating a New Generation of Computational Thinkers.
Communications of the ACM, New York, v. 58, nº 12, p. 37-40, dec. 2015.
[Discute uma experiência de sucesso nas escolas da Escócia.]
- SHAPIRO, R. B.; FIEBRINK, Rebecca; NORVIG, Peter.
How Machine Learning Impacts the Undergraduate Computing Curriculum.
Communications of the ACM, New York, v. 61, nº 11, p. 27-29, Nov. 2018. DOI 10.1145/3277567.
- SHEIN, Esther.
Applied AI Teaches Handwriting.
Communications of the ACM, New York, v. 65, nº 10, p. 19-20, Oct. 2022. DOI 10.1145/3554919.
- SOMMERVILLE, Ian et al.
Large-Scale Complex Systems.
Communications of the ACM, New York, v. 55, nº 7, p. 71-77, jul. 2012.
[Discute os problemas de sistemas de alta complexidade, e propõe uma grade curricular específica para estudá-los.]
- STROUSTRUP, Bjarne.
What Should We Teach New Software Developers? Why?
Communications of the ACM, New York, v. 53, nº 1, p. 40-42, jan. 2010.
- TISSELBAUM, Mike; SHELDON, Josh; ABELSON, Hal.
From Computational Thinking to Computational Action.
Communications of the ACM, New York, v. 62, nº 3, p. 34-36, Mar. 2019. DOI: 10.1145/3265747.
- WILENSKY, Uri et al.
Fostering Computational Literacy in Science Classrooms.
Communications of the ACM, New York, v. 57, nº 8, p. 24-28, aug. 2014.
- WU, Fei; HE, Qinming; WU, Chao.
AI+X Micro-Program Fosters Interdisciplinary Skills in China.
Communications of the ACM, New York, v. 64, nº 11, p. 52-54, Nov. 2021. DOI 10.1145/3481612.
[Propõe aprendizado de IA aplicado a temas específicos através de vários cursos práticos, direcionados aos temas desejados.]
- YUAN, Chunfeng et al.
Teaching Undergraduates to Build Real Computer Systems.
Communications of the ACM, New York, v. 64, nº 11, p. 48-49, Nov. 2021. DOI 10.1145/3481606.
[Descreve a experiência de ensinar Tecnologia da Informação de forma prática nas universidades chinesas.]
- ZYDA, Michael.
Computer Science in the Conceptual Age.
Communications of the ACM, New York, v. 52, nº 12, p. 66-72, dec. 2009.
[Discute a reformulação edo currículo de TI para se adaptar às necessidades da indústria de jogos.]